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 Remember City 23?

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Captain Snyder
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PostSubject: Remember City 23?   Wed Dec 10, 2014 10:19 pm

I feel like if the server were to be more compact, players kept closer to eachother, that the RP would increase.

http://steamcommunity.com/sharedfiles/filedetails/?id=143076340

I suggest this map. The main plaza is small, and is pretty good for citizen RP. There is plenty of buildings to use, and it's an overall great map. Since it's been under-used lately, I believe using it will provide a much more "unique" feel with the server. (Maybe with Atmos, but use a day version of the map?)
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_Uno
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PostSubject: Re: Remember City 23?   Wed Dec 10, 2014 11:54 pm

Ohhhhhhhhhh this map... This was actually one of my favourites.

+Slums area allows for Resistance to escape a sweep if they're smart about their escape plan.
+Two housing Blocks, one in the main city, another in the slums
+Nexus is two story and has a a compact Detainment area
+Night time means its easier for people to sneak around the Slums and City
+Multitude of buildings available for Workers to use as shops and MPF to utlise for work cycles

-No ration center (From memory) but, it means it's customisable.

It's definitely an under-used map, I think we should try it for maybe 2 weeks and see how people settle in, then at the end - Have a vote on the forum to see peoples overall impression of it.

+Support
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Sinskitz
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PostSubject: Re: Remember City 23?   Thu Dec 11, 2014 12:10 am

I remember this. +support and what _Uno said.
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Masreya21
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PostSubject: Re: Remember City 23?   Thu Dec 11, 2014 4:43 am

Ugh. The problem with that map is that characters will sometimes go invisible for no reason -Support
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Niko
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PostSubject: Re: Remember City 23?   Thu Dec 11, 2014 6:01 am

I once owned a server with this map, once. I absolutely loved it, and after the changing to it, the server also got slightly more popular, despite already being very popular.

Full support
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Acidic_TACO
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PostSubject: Re: Remember City 23?   Thu Dec 11, 2014 8:50 am

To be honest, the lack of a ration center is what made us switch to forty five in the first place, for those who remember the prepublic version of the server.
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Captain Snyder
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PostSubject: Re: Remember City 23?   Thu Dec 11, 2014 1:48 pm



Oh and Mas, that's I don't believe that's the map's fault. It could have been the server having too many used resources, and it fucked your resources and it had to 'cut' some, normally including players and props.

If it happens, type this in console

Bind <KEY> "record a;stop"

Set <KEY> to what you want it to be. I suggest one of the F1-F12 keys.

Also I had Atmos and Life installed, which both edit lighting levels. So I doubt the map would actually be THAT dark. (I was on the night version.)
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Acidic_TACO
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PostSubject: Re: Remember City 23?   Thu Dec 11, 2014 4:02 pm

There is no day version on the workshop
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Captain Snyder
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PostSubject: Re: Remember City 23?   Thu Dec 11, 2014 4:14 pm

Acidic_TACO wrote:
There is no day version on the workshop

/shrug. Don't use atmos or any other graphic-changing mod, and the map's still pretty good. I have atmos and a graphic changing mod installed, so, that's why it's dark for me in SP (But not MP)
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